Brightcove unveils AI updates to transform video platform Brightcove launches AI-driven updates, enhancing video streaming with features like automated captioning, multilingual dubbing and smarter content analysis. 
© 2025 ITBrief 11:25pm Four arrested in connection with M&S and Co-op cyber attacks Three men and one woman - aged between 17 and 20 - have been arrested in London and the midlands. 
© 2025 BBCWorld 11:05pm I started ‘vibe coding’ my own apps with AI and I’m utterly loving it On February 2nd, 2025, computer scientist and OpenAI co-founder Andrej Karpathy made a flippant tweet that launched a new phrase into the internet’s collective consciousness. He posted that he’d “fully given into the vibes” when programming with AI assistance.
There's a new kind of coding I call "vibe coding", where you fully give in to the vibes, embrace exponentials, and forget that the code even exists. It's possible because the LLMs (e.g. Cursor Composer w Sonnet) are getting too good. Also I just talk to Composer with SuperWhisper…— Andrej Karpathy (@karpathy) February 2, 2025
The tweet of course kicked off a flame war, because that’s how X works, especially under the current management. But for me, the tweet hit home—because it perfectly describes how I use AI to code.
Update: After this article proved popular, I wrote a vibe coding tutorial to help interested tinkerers start making their own custom apps! Check out ‘Vibe coding’ your own apps with AI is easy! 7 tools and tricks to get started and begin your own journey. I’ll link it at the end as well if you’d rather read this before hopping over.
My experience with vibe coding
I’ve always had an interest in programming, because I’ve always had an interest in computers. I put together websites in HTML as a teenager (which, yes, were hosted on GeoCities) and have been occasionally dabbling in Python since.
Yet none of my projects got very far and, apart from my early websites, I never made anything useful. My efforts all followed a familiar pattern: I’d fixate on a particular resource—like an O’Reilly book or an online course—and get started with great enthusiasm, but as I’d realize I was months or years away from creating anything remotely useful, I’d give up.
I’ve used Claude AI to quickly generate a simple dice roller web app.Matt Smith / Foundry
That changed in late 2024 when my general frustration with WordPress, which I was using for my personal website, got the better of me. In a fit, I threw my website’s content plus a screenshot of it into Claude 3.5 Sonnet and asked the AI to replicate my site with HTML, CSS, and JavaScript. To my amazement, Claude 3.5 generated a functional website. It wasn’t perfect, but after a couple hours of working with Claude, I wound up with a website I liked even better than its WordPress predecessor.
My approach was exactly what Karpathy described. I didn’t read the code, nor did I really try to understand it (though I did have to think a bit about how the featured articles carousel works). That aside, I just told Claude what to do, copy-and-pasted the results in VSCode, saved the file, and reloaded my browser to see what changed. And it worked.
A work-in-progress screenshot of my Pico-8 puzzle game and the vibe-coded source.Matt Smith / Foundry
But the most important part? It was fun! Fun enough that I’ve since tried my hand at several other coding projects. I made an online tool to track initiative and roll dice when DMing tabletop roleplaying games, I made another tool to simplify rolling dice in Battletech, and I’m currently making a puzzle game for the Pico-8 virtual game console. I also used AI to guide me through setting up tools that require a bit of fussing, like OpenAI’s Whisper speech-to-text model.
Notably, all three projects were in different programming languages—HTML/JavaScript, Python, and Lua—none of which I’m even remotely proficient with. I’ve also dabbled in some C#, as I started to make the puzzle game in Unity before deciding it was overbuilt for my needs and swapping to Pico-8. I also toyed with turning my tabletop RPG tool into a Windows app before deciding that wasn’t helpful.
The risks and pitfalls of vibe coding
So, yeah, I’m vibing. But is it all good vibes? Or does vibe coding herald the same kind of AI slop-driven era for software as we’re seeing for blogs, forums, artwork, video, and music? That’s the big fear of critics, and it’s easy to understand those fears.
Karpathy’s “vibe coding” is fast, fun, and approachable, but it isn’t rigorous, detail-oriented, or careful. The code written by AI will often work, but it can contain flaws that aren’t immediately obvious—and that raises an obvious question: how does a know-nothing programmer spot bugs and security flaws in AI-generated code?
The simple answer is… they can’t.
Take the case of Leonel Acevedo—better known as just “leo”—who posted about his experience vibe coding a SaaS startup, only to find himself dealing with major issues like unsecured API keys. It led to hundreds of videos and social media posts dunking on Leo’s naïveté:
guys, i'm under attackever since I started to share how I built my SaaS using Cursorrandom thing are happening, maxed out usage on api keys, people bypassing the subscription, creating random shit on dbas you know, I'm not technical so this is taking me longer that usual to…— leo (@leojr94_) March 17, 2025
To be clear, I don’t have much sympathy for Leo. He used social media to promote his business with posts clearly built to drive engagement. And, well, that’s how chasing influence on social media works. Sometimes you’re the hero and sometimes you’re the villain. (Predictably, Leo is already making content about “rebuilding my SaaS in 30 days.”)
Yet, I question what his problems are supposed to prove. Is vibe coding a SaaS and going straight into production dumb? Sure. But are most people vibe coding a SaaS startup and flinging it into the world like the baby in an Xbox commercial? Of course not.
The reality is a lot more practical. Some people, like me, see vibe coding as a fun way to tackle simple projects that were previously out of reach. Others, including many software engineers, will use it as way to build prototypes, demonstrate proofs of concept, and—yes!—learn.
It’s the blogging revolution… for code
In a strange way, vibe coding reminds me of the circumstances from decades ago that paved the way for me to become a tech journalist.
I grew up in a small midwestern town. My high school was so small, we didn’t even have a school newspaper. Then I went to college and got a degree… in English Literature. Not journalism or communications. I never wrote for the college paper, either. I then graduated college with no useful contacts or work experience.
But I lucked out. I graduated right when the blogsphere exploded and social media took over the internet. Suddenly, formal credentials and an industry-specific degree, though helpful, weren’t necessary. So, I started writing—and eventually publications started paying me for it. I’ve been doing this now for 17 years.
To me, vibe coding looks like it will do something similar for future software engineers and the programming landscape. Forget formal training. With AI assistance, people who are interested in programming don’t even need informal training. Anyone who knows their way around a laptop can ask ChatGPT about the tools they need to get started, how to install them and get them working, and generate the very code they need to get the first version of their project up and running.
These people will make mistakes. A lot of the code generated will be bad, or at least inelegant. People will lose projects because they encounter a bug they can’t fix. The AI-generated code in my own projects is enough to make a senior software engineer go blind, I’m sure.
But if it opens programming a bit wider to people (like me) who otherwise lack the patience to spend six months reading an O’Reilly tome just to spin up a halfway decent Python program, well, that seems like a win.
Further reading: ‘Vibe coding’ your own apps with AI is easy! 7 tools and tricks to get started 
© 2025 PC World 10:45pm  
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  Watercare charges Auckland woman estimated $800 bill due to faulty meter The water provider has apologised via RNZ's Checkpoint, while also revealing the number of known faulty meters has risen from 13,000 to 16,000. 
© 2025 RadioNZ 11:15pm Acer Predator SpatialLabs View 27 monitor review: Glasses-free 3D on your desktop At a glanceExpert's Rating
Pros
Sturdy build and design
Glasses-free 3D effect is alluring
Solid audio quality, especially in games
Sharp, bright image in 2D content
160Hz refresh rate
Cons
Mediocre contrast ratio
Slim list of supported games
Not all supported games worked well
HDR not supported
Expensive
Our Verdict
Acer’s Predator SpatialLabs View 27 delivers convincing and enjoyable glasses-free 3D. But a limited list of compatible games, visual glitches, and a high MSRP make the monitor a novelty at best.
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The glasses-free 3D dream is nearly here. Just give it another year.
This, it seems, has been technology’s promise for at least two decades. I first saw glasses-free visual puzzles in my youth; then the Nintendo 3DS gave it a real shot at mainstream adoption; and a smattering of start-ups have since tried (and failed) to make it a thing in home theater.
Acer joined the glasses-free 3D crusade in 2022 with the debut of its Acer ConceptD 7 SpatialLabs laptops. It now has several options including the monitor on the table today: the Acer Predator SpatialLabs View 27 (PSV27-2). It’s a 27-inch 4K monitor with glasses-free 3D and a refresh rate of up to 160Hz. It’s certainly alluring at first glance, as it delivers the most realistic and engaging glasses-free 3D I’ve seen to date.
But the more I used it the more I found that, yet again, glasses-free 3D needs another year.
Read on to learn more, then see our roundup of the best gaming monitors for comparison.
Acer Predator SpatialLabs View 27 specs and features
At its core, the Acer Predator SpatialLabs View 27 is a decent 4K gaming monitor. It has a sharp, bright LCD display and a refresh rate of up to 160Hz. It also supports AMD FreeSync Premium, though it doesn’t support HDR.
Display size: 27-inch 16:9 aspect ratio
Native resolution: 3840×2160
Panel type: VA LCD
Refresh rate: Up to 160Hz
Adaptive sync: Yes, AMD FreeSync Premium
HDR: None
Ports: 1x HDMI 2.1, 1x DisplayPort 1.4, 1x USB Type-C upstream with DisplayPort, 2x USB-A downstream
Audio: 2x 5-watt speakers
Additional features: Glasses-free 3D via lenticular lens
Price: $1,999.99 MSRP
But, of course, the real headliner is the monitor’s glasses-free 3D. The feature is enabled with a lenticular lens and a camera system that adjusts the lens based on the position of the user’s eyes. It’s one of just two gaming monitors that currently offer the feature, the other being Samsung’s Odyssey 3D G90XF.
Acer Predator SpatialLabs View 27 design
The Acer Predator SpatialLabs View 27 makes an odd impression when unboxed. It’s bulky for a 27-inch display, with thick bezels on all sides of the display panel, a wide stand, and a thick housing on the rear that contains the ports and other critical hardware.
The result is a monitor that looks archaic. If you’d told me the SpatialLabs View 27 was released in 2015, I would’ve believed you. Samsung’s more elegant and futuristic Odyssey 3D G90XF also struggles with thickness, but it better emulates the look of Samsung’s other modern displays.
Matthew Smith / Foundry
It’s not all bad news, however. The SpatialLabs View 27’s thick design provides a durable feel. I doubt that translates to anything meaningful; all monitors are fragile. Still, it does help the monitor feel more premium in-hand.
As mentioned, the SpatialLabs View 27 has a wide stand. It’s not flat, either, so it takes up quite a bit of desk space. By contrast, the Samsung Odyssey 3D G90XF has a smaller, flat stand that keeps the space it occupies relatively usable. The stand has a good range of ergonomic adjustment with support for height, tilt, and swivel. The screen doesn’t rotate 90 degrees into portrait mode, but that’s fine, as the 3D effect wouldn’t work in that orientation.
Acer Predator SpatialLabs View 27 connectivity
The Acer Predator SpatialLabs View 27 has three video inputs; one HDMI 2.1, one DisplayPort 1.4, and one USB-C with DisplayPort. However, the SpatialLabs software requires a USB-A to USB-C connection to use the monitor’s glasses-free 3D feature. So, the USB-C video input may not be an option, depending on the devices you plan to connect.
The monitor also has two downstream USB-A ports and a 3.5mm audio jack. That’s an okay range of connectivity but nothing special for a monitor that retails at $1,999.99.
Acer Predator SpatialLabs View 27 menus and features
Much like the monitor’s overall design, the Acer Predator SpatialLabs View 27’s menu system feels outdated. It provides a joystick for menu navigation, but several buttons around the right flank offer quick access to specific options, like brightness.
The buttons are difficult to use because they’re not visible. The on-screen menu provides visual indicators to show where the buttons are located, but I still hit the incorrect button as often as not. The menu is also a bit small, in terms of font size and layout, which makes it hard to read.
However, the menu system provides a decent range of options. It includes a gamma adjustment that targets precise values. Color temperature is also adjustable, though it only provides vague labels (such as “warm”). The monitor’s RGB Gains and Bias are adjustable, too.
There are several gaming features, too. The monitor has a dark stabilizer, here called Advanced Black Boost, which can increase the brightness of dark scenes to make foes more visible. The monitor also has an on-screen crosshair, sniper mode, and ultra-low latency mode.
Acer Predator SpatialLabs View 27 Glasses-free 3D
Okay, let’s get to the meat of the review. The Acer Predator SpatialLabs View 27 hinges on the quality of the glasses-free 3D experience. So, is it any good?
Sometimes, yes. But mostly, no.
I’ll start with my most positive experience, which I found in Bethesda’s classic The Elder Scrolls V: Skyrim. This is a game I still fire up for at least 20 or 30 hours every year, so I was thrilled to see it in 3D. And, in large part, it looked stunning. The glasses-free 3D effect was remarkably convincing; the depth felt immersive, appropriate, and alluring. A quick test turned into a much longer session as I marveled at how the monitor gave me a new perspective on a classic game I already knew by heart.
Still, there were a few issues. The depth of text and certain visual effects, like fire, didn’t feel right. The start menu looked wrong, too. I think I could play the game for hours as it stands, but it still feels a bit hacky.
Unfortunately, Skyrim was the best of the games I tested.
Given that more than half of the games I tested had a noticeable issue, I can’t say with confidence that any of the games listed will prove enjoyable, or even playable.
Alan Wake: Remastered, another old favorite, looked promising at first. The game’s interface renders at an odd depth, but is often kept out of sight, so it’s livable. And the 3D effect was a superb match for the game’s dark, surreal setting. However, the experience was soured by a bug: the 3D depth information for gameplay just prior to a cutscene was retained in the cutscene, warping the image.
The other games I tried all had visual distractions and bugs to varying degrees. Borderlands 2 was mostly okay, but interface visuals were warped when they overlaid 3D objects, and a similar warping effect surrounded many characters. Problems like this were consistent across many games I tested.
I also encountered a few hard failures. Palworld is included on the list of supported games but, in my testing, the game completely freaked out, shooting jagged, incomplete triangles across the screen. No Man’s Sky, another officially supported game, didn’t render menus correctly, causing a double-image effect that was painful to look at.
Failures like these are painful given the short list of supported games. My experience leaves me doubtful of the game supports list. Does Baldur’s Gate 3 really work? What about The Witcher 3? Given that more than half of the games I tested had a noticeable issue, I can’t say with confidence that any of the games listed will prove enjoyable, or even playable.
It’s a bummer because, as my experience with Skyrim proved, the glasses-free 3D effect can be excellent. But my experience left me with the impression that implementing support is difficult, and that the certification process for supported games leaves a lot to be desired.
I have other nitpicks, too.
The 3D effect relies on a camera to adjust the position of the lenticular display’s two perspectives, creating the 3D effect. That means two people can’t view the 3D effect at once. The effect can fail if you’re too close or far from the display, or if you use the monitor in a dark room. Finally, the 3D effect softens the image and introduces a “screen door effect” that, while not too distracting, was noticeable.
Collectively, these issues underscore why glasses-free 3D always feels just around the corner. The technology works, and it’s impressive. But it has rough edges, and games must be updated to provide proper support.
It’s a catch-22. The game support is unlikely to improve unless glasses-free 3D is more popular, but glasses-free 3D won’t be popular unless more games support it.
Acer Predator SpatialLabs View 27 audio
Acer tries to match the immersive glasses-free 3D experience with improved audio. To achieve that, the monitor has a pair of five-watt speakers. They directly face the user and can function with Acer’s Immersive Audio software, which claims to improve the audio experience with “AI-driven precision.”
Matthew Smith / Foundry
I’m not so sure about the spatial audio feature, as I didn’t find the speaker’s sound staging convincing, and details of the feature are thin. Though apparently created in partnership with a company called Audioscenic, the monitor’s user manual doesn’t list the feature or provide recommendations for how to set it up. Acer provides software for the feature, but it failed to install on either PC I used with the monitor (my Windows desktop and an MSI Raider A18 laptop I had in for review).
While Acer’s Immersive Audio is a bust, the speakers are still decent. They pack good volume, decent stereo separation, and crisp sound even with the volume up. The monitor doesn’t have a built-in woofer, so bass-heavy content is thin, but the speakers are better than the vast majority of PC monitor audio and fine for situations where you just don’t feel like using a headset.
Acer Predator SpatialLabs View 27 SDR image quality
Glasses-free 3D aside, the Acer Predator SpatialLabs View 27 delivers image quality on par with a mid-range LCD gaming monitor. It performs well enough in SDR but suffers in contrast. Because of that, the monitor falls well behind OLED competitors in conventional 2D viewing.
Matthew Smith / Foundry
The SpatialLabs View 27 delivers a strong maximum brightness of 523 nits in SDR. As the graph shows, that’s an excellent level of brightness and exceeds most monitors sold today. The monitor will remain usable even in bright rooms.
However, the monitor’s brightness performance is hampered by the display’s glossy finish. It’s almost mirror-like, with clear and crisp reflections. Because of that, I can only recommend using the monitor in a room where you have excellent control over lighting throughout the day.
Matthew Smith / Foundry
Contrast is a traditional weak point for LCD displays, and the SpatialLabs View 27 is no exception. I measured a maximum contrast of 1080:1 at 50 percent of the monitor’s total brightness which, as the graph shows, isn’t a great result. And that result was consistent across other brightness settings.
The low contrast ratio is due to elevated black levels. Dark scenes show a distinct “glow” that makes the image look dull, flat, and unrealistic.
To the monitor’s credit, my real-world impression of the contrast was not as bad as the test results indicated. I expect that’s thanks to the monitor’s brightness and extremely glossy finish, which helps bright, colorful scenes pop. But if you like to play games with a darker color palette, like Diablo IV, the monitor’s limited contrast will be obvious.
Matthew Smith / Foundry
The SpatialLabs View 27 puts in a decent show when it comes to color performance. It has a color gamut that spans 100 percent of sRGB, 92 percent of DCI-P3, and 86 percent of AdobeRGB. Those are solid results, and the monitor looks vibrant when displaying bright, colorful games.
However, it’s not difficult to find monitors with a much wider color gamut. LCD monitors with Quantum Dots can display a wider range of colors. So can OLED monitors, whether they have Quantum Dots or not.
Matthew Smith / Foundry
It’s a similar story in color accuracy. The SpatialLabs View 27 has a low color error and looks realistic in most situations, but suffers some inaccuracy, most noticeably in cyan and grayscale hues. Most people are unlikely to notice it but, at this price, buyers can choose from displays with top-notch color accuracy performance.
The SpatialLabs View 27 posts okay scores in gamma and color temperature. It hit a gamma curve of 2.3, which is slightly off the target of 2.2, and indicates content can look a tad darker than it should. The color temperature came in at 6600K, again slightly off the target of 6500K, which means the image can appear too cool. Both deviations are minor.
Sharpness is a perk, as the SpatialLabs PSV27-2 provides a 27-inch panel with 4K (3840×2160) resolution. That works out to be about 163 pixels per inch. By comparison, a 27-inch 1440p monitor has about 110 pixels per inch. Games look tack-sharp and small fonts look smooth.
One important note: While the monitor supports 4K resolution, the resolution is cut to 1920×2160 when glasses-free 3D is in use. That’s because the monitor in fact displays two slightly offset versions of the same scene, creating the 3D effect. The reduction in sharpness is noticeable, though, in my opinion, a reasonable trade-off.
The Acer Predator SpatialLabs PSV27-2’s overall SDR image quality is decent. It has a bright, sharp panel that looks good when displaying colorful content. It’s not as saturated as an OLED monitor, however, and struggles with a limited contrast ratio that leads to a dull, washed-out image. The monitor’s overall SDR image quality in 2D content is roughly on par with a $400 gaming monitor, which means you’re paying a lot for glasses-free 3D.
Acer Predator SpatialLabs PSV27-2 HDR image quality
The Acer Predator SpatialLabs PSV27-2 doesn’t support HDR. Virtually all monitors in the same price bracket have HDR support, so its absence is a problem. Samsung’s Odyssey 3D G90XF, which is Acer’s closest competitor, includes HDR support.
Acer Predator SpatialLabs PSV27-2 motion performance
I was pleased to see the Acer Predator SpatialLabs View 27 has a refresh rate of up to 160Hz as well as AMD FreeSync Premium support. The enhanced refresh rate and adaptive sync compatibility allow for a smooth, stutter-free gaming experience. Acer’s refresh rate basically ties Samsung’s Odyssey 3D G90XF, which can hit 165Hz.
With that said, refresh rates of 240Hz to 500Hz are common among high-end gaming monitors priced between $1,000 and $2,000. On top of that, the SpatialLabs View 27 quotes a modest pixel-to-pixel response time of 5 milliseconds. By contrast, modern OLED monitors have pixel response times down to 0.03 milliseconds. Lower response times translate to less motion blur.
Once again, the problem isn’t that the SpatialLabs View 27 performs poorly in conventional 2D content. Instead, the problem is that it can’t hold a candle to similarly priced monitors that lack glasses-free 3D.
Should you buy the Acer Predator SpatialLabs PSV27-2?
The Acer Predator SpatialLabs View 27 is a valiant attempt to bring glasses-free 3D to PC gamers. Unfortunately, it misses the mark.
It’s not that the 3D effect doesn’t work. It does, and it looks great. While I expect different people will have different experiences, I found the effect convincing and enjoyable.
Support for the technology is spotty, however. The list of supported games is slim and, to make matters worse, several of the games that list support were unplayable due to obvious bugs. Others were playable but had noticeable bugs.
And the monitor’s glasses-free 3D doesn’t come cheap. The monitor retails at an MSRP of $1,999.99. However, outside of 3D content, its image quality is roughly equal to a $400 4K gaming monitor. That means you’re paying $1,600 to enjoy glasses-free 3D.
Shoppers considering a glasses-free 3D monitor can compare the SpatialLabs View 27 to the Samsung Odyssey 3D G90XF. PCWorld has yet to fully review Samsung’s alternative monitor, but we did go hands-on with it. The G90XF benefits from a more attractive design and HDR support (though, as far as I’m aware, HDR isn’t compatible with glasses-free 3D).
At this point, though, I think glasses-free 3D doesn’t make sense for most PC gamers. The core technology is intriguing, but game support is slim, and image quality outside of games that support glasses-free 3D is well behind other high-end gaming monitors. 
© 2025 PC World 10:45pm  
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